[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

The gem sections mentions:
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Bloodrage is a MUST HAVE. It's very easy to sustain and very strong.

Blood Rage got nerfed a bit, but with Frenzy single target instead of Puncture you can rescue your charges with a single Frenzy shot where you'd normally use TS. Frenzy charges are so strong in 2.0.0 that you really should use them.

EDIT
@NeverSink: The build goes for 3 extra frenzy charges in the skill tree while you also say that Blood Rage is required, but you recommend to either go Alira or Eramir for the 3. bandit reward. Why not a 7th frenzy charge?
Last edited by Vexra#0734 on Jul 12, 2015, 5:02:51 AM
Is the reason you don't take vaal pact with this build post 2.0 because you still need the regen to offset blood rage?
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NeverSink wrote:


Level 93 aggressive skilltree - 165% life, 202% evasion, max frenzy charges, 320%+ increased damage, 430% crit and 96% multiplier. Also very high movementspeed.

Note: this is the aggressive, non-drillneck version and a excellent way to start the new "Awakening League" league. I'll post more variations during the next days/weeks. This is NOT a hardcore version, I'll post a different HC-tuned version soon enough.


Level 93 defensive skilltree - this skilltree sacrifices, 45% damage, 30% crit, 6% movementspeed, 2% attackspeed and some projectile speed for 16% HP and 18% evasion. Note that with the tree stacking 350%+ damage and 430%+ crit, the small loss of crit and damage is not major. This tree is much more HC-tuned.


During the next levelups you can grab more crit, jewel slots (you don't even have to take waypoint nodes, you're right there already) or move towards vaal pacts, additional jewel sockets or graceful assault.


I think the links are misplaced. Also the "note" for each tree? The first one is defensive skilltree and suits HC better?
Hello NeverSink,

Thank you for the guide - my ranger toon was built following the pre-Awakening guide and proved a pleasure to play.

The quandary:

There seems to be a 6 point discrepancy between the passive points the guide's tree allows and the passive points awarded ingame.


Why do I think there may be a discrepancy?:

I've recently tried re-speccing my ranger's passive tree to match your post-Awakening level 93 'aggressive' build (as far as her level 89 allows that is).

Having triple-checked my ranger's ingame passive tree, I can see that I require another 10 passive points in order for my passive tree to mirror the guides lvl93 passive tree.

The ranger will only be awarded another 4 passive points by level 93 - thus I have arrived at the understanding that there seems to be a 6 point discrepancy between the passive points the guide allows for and the passive points awarded ingame.


Am I missing something here?!


(An aside: Currently, I have 3 points left unallocated. As the guide build also has 3 points unallocated I cannot count my 3 points towards making up the 10 passive point difference).








Last edited by thist#0239 on Jul 12, 2015, 10:22:52 AM
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Suzim wrote:
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mirko92 wrote:
why dont use arrow dancing?

the set up gem with CWDT ? 4l

120 k burning trap easy uber before 2.0,now 120k and shit trap......no damage wtf?


You answer your own question, the game was been update!
Arrow Dancing f### the melee evasion if you use him.
Immortal Call and Enduring Cry now have a cooldown and shares it, what means if the CWDT active Enduring Cry Immortal Call will not active and vice-versa. about the trap, now you must not use trap, since has a cooldown to launch after you throw 3 of these and the tornado shotgun shot will not work very well.



ok but i need arrow dancing for evade on uber atziri her fire projectile......

trap is dead you say?

set up for split phase now? and for 2 vaal? :/


ty
Do you guys think that a es version is possible?
xPureChaoSx - Atziri Service
http://www.pathofexile.com/forum/view-thread/960863

My Shop
http://www.pathofexile.com/forum/view-thread/902207
I would like to throw in a request to have clarification on gem choices for Tornado shot in CB 2.0; I own a drillneck and would like to know what needs to be done to use it with TS. I note that Drillneck could be used for ice shot on the list, but is it a deliberate act to not list a drillneck setup for Tornado shot? Is it no longer optimal? Thanks.
Why only 2 jewel are used in passive skill tree. Is there are some kind of limit to them?
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JuztBe wrote:
Why only 2 jewel are used in passive skill tree. Is there are some kind of limit to them?


No limit, you can take more if you want.
But when you look at the tree you'll need to spend at least 3 nodes to get an extra jewel slot. That means you'll need a damn good jewel to justify the 3 skill points.
Just throwing in some of my experiences in mid-endgame: I'm using this build but I bypassed the Quickstep cluster to put points in increased life instead. My gear isn't fantastic:



As you can see, only 5L on tornado shot and 4L for single target (frenzy for mapping to refresh frenzy charges in case they're running out, puncture for atziri). My bow is also not super good. DPS with hatred/HOA up increased from 12.8k in 1.3 to 15.8k in 2.0, and with 5 frenzy charges it's around 21k or so. Haven't really had DPS problems running maps up to 76 (not going higher atm because I'm poor), but already survivability is starting to be a big problem...

Even the lv71-73 blue mobs can deal 1/3 to 1/2 my hp (I have 4.4k max) in one hit, especially the rhoas. DPS is enough to slaughter most things before they reach me, but if I get bogged down with 1 or 2 melee mobs things start to get a little serious.

The build feels a lot more like glass cannon than it used to. Managed to clear Atziri (not uber) in 2.0 without dying to her (enraged Vaal lightning balls killed me with Topaz up though).

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