File Formats
Some features of the game can use files that can be created manually or by tools.
Some features of the game can use files that can be created manually or by tools.
Item Filters allow you to customise the way loot labels appear. You can edit the size, colour, or even hide item drops entirely. See our dedicated Item Filter page for more information.
The Build Planner is a game-wide build instructor that integrates with mission-critical systems such as skills, crafting, passives, and ascendancy. Designed for players to import builds from third-party sources, the Build Planner functions as a plug-and-play feature. Editing or creating builds within Path Of Exile 2 is currently not supported.
When attempting to load build files into Path Of Exile 2, the loader expects a 'MyBuild.build' file written in JSON format. All build files must be located inside of 'X:/Users/Name/Documents/My Games/Path of Exile 2/BuildPlanner'.
Simple markup is available when using the additional_text fields.
Files should consist of a single root Build object in JSON format.
| Key | Type | Extra Information |
|---|---|---|
| name | string | |
| description | ?string | |
| ascendancy | ?string | |
| passives | ?array of (string or BuildPassive) | a PassiveSkills table id |
| skills | ?array of (string or BuildSkill) | a BaseItemTypes table id |
| items | ?array of BuildItem |
| Key | Type | Extra Information |
|---|---|---|
| id | string | a PassiveSkills table id |
| level_interval | ?array of uint | a range of levels. Example: [0, 100] |
| weapon_set | ?uint | |
| additional_text | ?string | text that is shown when the passive is hovered over in-game |
| Key | Type | Extra Information |
|---|---|---|
| id | string | a BaseItemTypes table id |
| level_interval | ?array of uint | a range of levels. Example: [0, 100] |
| additional_text | ?string | text that is shown when the skill is hovered over in-game |
| support_skills | ?array of (string or BuildSupport) | a BaseItemTypes table id |
| Key | Type | Extra Information |
|---|---|---|
| id | string | a BaseItemTypes table id |
| level_interval | ?array of uint | a range of levels. Example: [0, 100] |
| additional_text | ?string | text that is shown when the support is hovered over in-game |
Used to show hints on inventory slots in the character panel.
| Key | Type | Extra Information |
|---|---|---|
| inventory_id | string | |
| slot_x | uint | |
| slot_y | uint | |
| level_interval | ?array of uint | a range of levels. Example: [0, 100] |
| unique_name | ?string | a UniqueName entry from the Words table |
| additional_text | ?string | text to show when the slot is hovered |
{
"name": "Shield Wall",
"description": "<underline>{<red>{A test for the new build planner!}}\n\nMercenary class is recommended",
"ascendancy": "Mercenary2",
"passives": [
{
"id": "projectiles18",
"level_interval": [0, 25]
},
{
"id": "projectiles19",
"level_interval": [0, 25]
},
{
"id": "projectiles20",
"level_interval": [0, 25]
},
{
"id": "projectiles21_",
"level_interval": [0, 25]
},
{
"id": "projectiles28_",
"level_interval": [0, 25],
"additional_text": "Respec all projectile damage nodes after transitioning to Shield Wall"
},
"duelist_mercenary_notable1",
{
"id": "area_attacks28",
"level_interval": [10, 20]
},
{
"id": "armour_and_evasion2",
"level_interval": [25, 100],
"additional_text": "Allocate these nodes and remove projectiles nodes when transitioning to Shield Wall"
},
{
"id": "strength34",
"level_interval": [25, 100],
"additional_text": "Allocate these nodes and remove projectiles nodes when transitioning to Shield Wall"
},
{
"id": "strength33_",
"level_interval": [25, 100],
"additional_text": "Allocate these nodes and remove projectiles nodes when transitioning to Shield Wall"
},
"AscendancyMercenary2Small1",
"AscendancyMercenary2Small5",
"AscendancyMercenary2Small6",
"AscendancyMercenary2Small7",
"AscendancyMercenary2Notable1",
"AscendancyMercenary2Notable5",
"AscendancyMercenary2Notable6",
"AscendancyMercenary2Notable7"
],
"skills": [
{
"id": "Metadata/Items/Gem/SkillGemFragmentationRounds",
"level_interval": [0, 25],
"additional_text": "<green>{Use this on Frozen enemies, you can freeze enemies using Permafrost Bolts.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemPrimalArmament",
"Metadata/Items/Gems/SupportGemColdInfusion"
]
},
{
"id": "Metadata/Items/Gem/SkillGemPermafrostBolts",
"level_interval": [0, 25],
"additional_text": "<green>{Use this skill to Freeze enemies.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemIceBite",
{
"id": "Metadata/Items/Gems/SupportGemPierce",
"additional_text": "Freeze Support\n\n<italic>{First uncut support gem should be used for this}"
}
]
},
{
"id": "Metadata/Items/Gem/SkillGemHighVelocityRounds",
"level_interval": [0, 25],
"additional_text": "<green>{Use this skill for single-target damage when you have Multishot support.}",
"support_skills":
[
{
"id": "Metadata/Items/Gems/SupportGemScattershot",
"additional_text": "<italic>{Get this support before Rapid Attacks.}"
},
{
"id": "Metadata/Items/Gems/SupportGemMartialTempo",
"additional_text": "Freeze Support\n\n<italic>{Get this support after Multishot.}"
}
]
},
{
"id": "Metadata/Items/Gem/SkillGemShieldWall",
"level_interval": [22, 100],
"additional_text": "Your main damaging skill.\n\n<green>{Place a wall and then detonate using Resonating Shield or Fortifying Cry.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemBrutality",
"Metadata/Items/Gems/SupportGemBrutalityTwo",
"Metadata/Items/Gems/SupportGemBrutalityThree",
"Metadata/Items/Gem/SupportGemHeft",
"Metadata/Items/Gems/SupportGemLacerateThree",
"Metadata/Items/Gems/SupportGemMartialTempo",
"Metadata/Items/Gems/SupportGemMartialTempoTwo",
"Metadata/Items/Gems/SupportGemMagnifiedEffectTwo",
"Metadata/Items/Gems/SupportGemMagnifiedEffect"
]
},
{
"id": "Metadata/Items/Gem/SkillGemResonatingShield",
"level_interval": [22, 100],
"additional_text": "Utility skill.\n\n<green>{Use this to Fully Break the enemy Armour and build up Rage from socketed Supports.\nCan also use this skill to detonate your Shield Wall if Fortifying Cry is unusable.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemRage",
"Metadata/Items/Gems/SupportGemRageTwo",
"Metadata/Items/Gems/SupportGemRageThree",
"Metadata/Items/Gems/SupportGemBrutality",
"Metadata/Items/Gems/SupportGemBrutalityTwo",
"Metadata/Items/Gems/SupportGemBrutalityThree",
"Metadata/Items/Gems/SupportGemLifeThiefThree",
"Metadata/Items/Gems/SupportGemMartialTempo",
"Metadata/Items/Gems/SupportGemMartialTempoTwo",
"Metadata/Items/Gems/SupportGemMagnifiedEffect",
"Metadata/Items/Gems/SupportGemMagnifiedEffectTwo"
]
},
{
"id": "Metadata/Items/Gem/SkillGemFortifyingCry",
"level_interval": [22, 100],
"additional_text": "<green>{Use this skill to detonate your Shield Wall.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemEnragedWarcry",
"Metadata/Items/Gems/SupportGemEnragedWarcryTwo",
"Metadata/Items/Gems/SupportGemHeavySwing",
"Metadata/Items/Gems/SupportGemBrutality",
"Metadata/Items/Gems/SupportGemBrutalityTwo",
"Metadata/Items/Gems/SupportGemBrutalityThree",
"Metadata/Items/Gem/SupportGemHeft",
"Metadata/Items/Gem/SupportGemRagingCry"
]
},
{
"id": "Metadata/Items/Gem/SkillGemScavengedPlating",
"level_interval": [22, 100],
"additional_text": "<green>{Reserves Spirit, additional defence.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemPhysicalMastery",
"Metadata/Items/Gems/SupportGemPersistence",
"Metadata/Items/Gems/SupportGemPersistenceTwo"
]
},
{
"id": "Metadata/Items/Gem/SkillGemMagmaBarrier",
"level_interval": [22, 100],
"additional_text": "<green>{Reserves Spirit, additional Block Chance.}",
"support_skills":
[
"Metadata/Items/Gems/SupportGemFireInfusion",
"Metadata/Items/Gems/SupportGemFirePenetration",
"Metadata/Items/Gems/SupportGemFirePenetrationTwo",
"Metadata/Items/Gems/SupportGemCloseCombat",
"Metadata/Items/Gems/SupportGemCloseCombatTwo",
"Metadata/Items/Gems/SupportGemPrimalArmament",
"Metadata/Items/Gems/SupportGemPrimalArmamentTwo"
]
}
],
"items": [
{
"inventory_id": "Weapon1",
"slot_x": 0,
"slot_y": 0,
"additional_text": "Use a Crossbow until level 22 when Shield Wall is available.\n\n<red>{Keep a good one-hand mace and Shield in your 2nd weapon slot!}",
"level_interval": [0, 100]
}
]
}