Private Leagues

Total: 6
Start Time: Jan 31, 2025, 10:00:00 AM (America/Chicago)
End Time:Apr 11, 2025, 11:00:00 AM (America/Chicago)

League Type: PoE1 PC - Settlers

simoKrangled (expired)

Start Time: Mar 24, 2023, 3:25:59 PM (America/Chicago)
End Time:Mar 28, 2023, 4:00:00 PM (America/Chicago)

League Type: PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Jun 23, 2022, 12:00:00 PM (America/Chicago)
End Time:Jul 13, 2022, 12:00:00 PM (America/Chicago)

League Type: PoE1 PC - Hardcore Sentinel
Start Time: Apr 22, 2022, 2:00:00 PM (America/Chicago)
End Time:May 12, 2022, 2:00:00 PM (America/Chicago)

League Type: PoE1 PC - Hardcore Archnemesis

Tudems Only League (expired)

Start Time: Apr 12, 2022, 3:00:00 AM (America/Chicago)
End Time:May 2, 2022, 3:00:00 AM (America/Chicago)

League Type: PoE1 PC - Hardcore Archnemesis

Duckwang Gauntlet (expired)

Start Time: Mar 21, 2022, 5:25:04 PM (America/Chicago)
End Time:Mar 31, 2022, 5:25:04 PM (America/Chicago)

League Type: PoE1 PC - HC SSF Archnemesis
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect