Private Leagues

Total: 7
Start Time: Jan 10, 2026, 5:00:00 AM (Pacific/Auckland)
Remaining Duration:16 days 3 hours 3 minutes
End Time:Mar 11, 2026, 5:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - Keepers

Expired Leagues

KelzorGSF (expired)

Start Time: Nov 19, 2025, 7:43:13 AM (Pacific/Auckland)
End Time:Dec 19, 2025, 9:39:13 AM (Pacific/Auckland)

League Type: PoE 1 PC - Keepers

testbiriki (expired)

Start Time: May 18, 2025, 3:02:00 AM (Pacific/Auckland)
End Time:May 31, 2025, 10:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - HC Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

yeniligkardesim (expired)

Start Time: May 2, 2025, 10:00:00 AM (Pacific/Auckland)
End Time:May 31, 2025, 10:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: Apr 23, 2022, 7:00:00 AM (Pacific/Auckland)
End Time:May 13, 2022, 7:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - Hardcore Archnemesis

Muz Ciftligi (expired)

Start Time: May 16, 2021, 9:00:00 AM (Pacific/Auckland)
End Time:Jul 15, 2021, 9:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - Ultimatum
Start Time: Mar 14, 2021, 4:00:00 AM (Pacific/Auckland)
End Time:Apr 13, 2021, 6:07:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - HC SSF Ritual
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances