Private Leagues
Total: 11
CHISTI VILKOI (expired)

Start Time:
Aug 8, 2025, 9:36:25 AM (America/New_York)
End Time:Aug 28, 2025, 9:36:25 AM (America/New_York)
League Type:
PoE 1 PC - Mercenaries
Champion Vitalik (expired)

Start Time:
Jul 12, 2025, 12:25:39 PM (America/New_York)
End Time:Aug 21, 2025, 12:25:39 PM (America/New_York)
League Type:
PoE 1 PC - Mercenaries
Лига достижений (expired)

Start Time:
May 8, 2025, 8:00:00 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
DOTATHREEmomento (expired)

Start Time:
May 4, 2025, 10:31:29 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Gauntlet + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Gauntlet
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
SSFmoment (expired)

Start Time:
May 4, 2025, 8:48:51 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Settled for Mazal (expired)

Start Time:
May 2, 2025, 9:00:00 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
ThyLeague (expired)

Start Time:
May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.