Private Leagues

Total: 6
Start Time: Dec 19, 2025, 3:57:30 AM (America/New_York)
Remaining Duration:7 days 23 hours 30 minutes
End Time:Dec 29, 2025, 3:57:30 AM (America/New_York)

League Type: PoE 1 PC - Keepers

Expired Leagues

Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.

slrslr (expired)

Start Time: Mar 15, 2023, 9:49:30 AM (America/New_York)
End Time:Mar 21, 2023, 5:00:00 PM (America/New_York)

League Type: PoE 1 PC - Friendly Fire Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Hostility
Other Players are classified as Enemies.
Other Players are classified as Enemies.
Hunting Group
Players can only deal Damage when near two other Players.
Players can only deal Damage when near two other Players.

Chutarbucks Arch (expired)

Start Time: Mar 12, 2022, 1:00:00 AM (America/New_York)
End Time:Mar 22, 2022, 2:00:00 AM (America/New_York)

League Type: PoE 1 PC - Hardcore Archnemesis
Increased Monster Damage I
Monsters deal 10% increased Damage.
Monsters deal 10% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect