Private Leagues

Total: 7

Poe II Alpha Regex (expired)

Start Time: Aug 30, 2024, 2:00:00 PM (America/New_York)
End Time:Oct 9, 2024, 2:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers

UPSBulgeDelivery (expired)

Start Time: Apr 26, 2024, 2:00:00 PM (America/New_York)
End Time:May 16, 2024, 2:00:00 PM (America/New_York)

League Type: PoE 1 PC - Necropolis

Mazal (expired)

Start Time: Jan 19, 2024, 12:00:00 PM (America/New_York)
End Time:Feb 28, 2024, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Affliction
Start Time: Sep 22, 2023, 4:00:00 PM (America/New_York)
End Time:Nov 1, 2023, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Ancestor
Start Time: Jun 12, 2023, 3:00:00 PM (America/New_York)
End Time:Jul 22, 2023, 3:00:00 PM (America/New_York)

League Type: PoE 1 PC - Crucible

KrangleMyChrissy (expired)

Start Time: Mar 23, 2023, 6:38:42 PM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: PoE 1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.

GauntletPractice (expired)

Start Time: Aug 19, 2020, 10:40:03 AM (America/New_York)
End Time:Aug 29, 2020, 10:40:03 AM (America/New_York)

League Type: PoE 1 PC - Harvest
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Famine
Life, Mana, Energy Shield and Flasks do not refill when you go to town.
Life, Mana, Energy Shield and Flasks do not refill when you go to town.
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances