Private Leagues

Total: 12
Start Time: League will start when crowdfunded.
Remaining Duration:60 days 0 hours 0 minutes

League Type: PoE 1 PC - SSF Ruthless
Start Time: League will start when crowdfunded.
Remaining Duration:40 days 0 hours 0 minutes

League Type: PoE 1 PC - Crucible

Expired Leagues

eqw (expired)

Start Time: May 16, 2025, 9:05:40 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Beyond + Necropolis (Free)
Beyond
Slaying enemies close together can attract monsters from Beyond.
Slaying enemies close together can attract monsters from Beyond.
Necropolis
Use the Lantern of Arimor to manipulate monster modifiers.
Use the Lantern of Arimor to manipulate monster modifiers.

Basic (expired)

Start Time: May 1, 2025, 7:56:20 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

Settled for Mazal (expired)

Start Time: May 2, 2025, 9:00:00 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.

Atlas Invasion (expired)

Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.

GSF PoE Two Sucks (expired)

Start Time: Apr 2, 2025, 10:32:24 PM (America/New_York)
End Time:Apr 22, 2025, 10:32:24 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: Jan 31, 2025, 11:00:00 AM (America/New_York)
End Time:Apr 11, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers

Arbys fu fu (expired)

Start Time: Apr 28, 2024, 6:41:12 PM (America/New_York)
End Time:May 18, 2024, 6:41:12 PM (America/New_York)

League Type: PoE 1 PC - Necropolis

faws (expired)

Start Time: Mar 24, 2023, 8:38:01 PM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: PoE 1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.

fds (expired)

Start Time: Mar 14, 2023, 9:46:32 PM (America/New_York)
End Time:Mar 21, 2023, 5:00:00 PM (America/New_York)

League Type: PoE 1 PC - Friendly Fire Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Hostility
Other Players are classified as Enemies.
Other Players are classified as Enemies.
Hunting Group
Players can only deal Damage when near two other Players.
Players can only deal Damage when near two other Players.