Private Leagues

Total: 13
Start Time: Jul 27, 2024, 8:00:00 AM (Pacific/Auckland)
End Time:Oct 15, 2024, 9:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Settlers

Chat SF Settlers (expired)

Start Time: Jul 27, 2024, 8:00:00 AM (Pacific/Auckland)
End Time:Nov 14, 2024, 9:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Settlers
Start Time: Jun 18, 2024, 4:00:00 AM (Pacific/Auckland)
End Time:Jul 28, 2024, 4:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Necropolis

Clowns on drugs (expired)

Start Time: Jun 6, 2024, 3:29:44 AM (Pacific/Auckland)
End Time:Jun 26, 2024, 3:29:44 AM (Pacific/Auckland)

League Type: PoE1 PC - Necropolis

SSF Practice I (expired)

Start Time: Jul 29, 2023, 9:00:00 AM (Pacific/Auckland)
End Time:Aug 8, 2023, 9:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - SSF Crucible

The Foxes Polarity (expired)

Start Time: Mar 29, 2023, 10:00:00 AM (Pacific/Auckland)
End Time:Apr 5, 2023, 10:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Polarity Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Polarity
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.
Start Time: Mar 27, 2023, 10:24:01 AM (Pacific/Auckland)
End Time:Mar 29, 2023, 10:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.

The Foxes Den (expired)

Start Time: Mar 23, 2023, 9:42:16 AM (Pacific/Auckland)
End Time:Mar 29, 2023, 10:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.

Hall of Exiles (expired)

Start Time: Jan 20, 2023, 8:00:00 AM (Pacific/Auckland)
End Time:Jan 30, 2023, 8:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Sanctum
Start Time: Dec 10, 2022, 8:00:00 AM (Pacific/Auckland)
End Time:Feb 18, 2023, 8:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Sanctum
Start Time: Aug 13, 2022, 7:00:00 AM (Pacific/Auckland)
End Time:Aug 23, 2022, 7:00:00 AM (Pacific/Auckland)

League Type: PoE1 PC - Hardcore Sentinel
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances