Private Leagues
Total: 8
Settled for Mazal (expired)

Start Time:
May 2, 2025, 9:00:00 AM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
HC TRADE (expired)

Start Time:
May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - HC Settlers + Necropolis (Free)
Necropolis
Use the Lantern of Arimor to manipulate monster modifiers.
Atlas Invasion (expired)

Start Time:
May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
HC BLA GROUP SELF FOUND (expired)

Start Time:
May 10, 2024, 11:55:00 PM (America/New_York)
End Time:Jul 19, 2024, 11:55:00 PM (America/New_York)
League Type:
PoE 1 PC - Hardcore Necropolis
Tunas Mazal League (expired)

Start Time:
May 10, 2024, 10:00:00 AM (America/New_York)
End Time:May 30, 2024, 10:00:00 AM (America/New_York)
League Type:
PoE 1 PC - Necropolis
Make Fortify Great Again Please (expired)

Start Time:
Apr 22, 2022, 3:00:00 PM (America/New_York)
End Time:May 12, 2022, 3:00:00 PM (America/New_York)
League Type:
PoE 1 PC - Hardcore Archnemesis
Tudems Only League (expired)

Start Time:
Apr 12, 2022, 4:00:00 AM (America/New_York)
End Time:May 2, 2022, 4:00:00 AM (America/New_York)
League Type:
PoE 1 PC - Hardcore Archnemesis
Mamadores (expired)

Start Time:
Jun 1, 2021, 6:34:36 AM (America/New_York)
End Time:Jun 21, 2021, 6:34:36 AM (America/New_York)
League Type:
PoE 1 PC - HC SSF Ultimatum
Increased Monster Damage II
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Reduced Player Resistances I
Players have -20% to all Resistances