Private Leagues

Total: 9

LIGA DO PDR (expired)

Start Time: Feb 2, 2025, 8:30:52 PM (America/Chicago)
End Time:Feb 12, 2025, 8:30:52 PM (America/Chicago)

League Type: PoE1 PC - Settlers
Start Time: Jan 31, 2025, 10:00:00 AM (America/Chicago)
End Time:Apr 11, 2025, 11:00:00 AM (America/Chicago)

League Type: PoE1 PC - Settlers

HaveFunUntilPoeTwo (expired)

Start Time: Oct 15, 2024, 9:53:41 AM (America/Chicago)
End Time:Nov 24, 2024, 10:15:41 AM (America/Chicago)

League Type: PoE1 PC - Settlers
Start Time: Aug 4, 2024, 7:00:00 PM (America/Chicago)
End Time:Sep 13, 2024, 7:00:00 PM (America/Chicago)

League Type: PoE1 PC - Settlers

LIGA DOS MACHOS (expired)

Start Time: Feb 5, 2024, 2:26:43 PM (America/Chicago)
End Time:Feb 15, 2024, 2:26:43 PM (America/Chicago)

League Type: PoE1 PC - Hardcore Affliction

IRMOESANDREOTTI (expired)

Start Time: Mar 21, 2023, 4:01:00 PM (America/Chicago)
End Time:Mar 28, 2023, 4:00:00 PM (America/Chicago)

League Type: PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Aug 25, 2022, 8:05:44 PM (America/Chicago)
End Time:Sep 4, 2022, 8:05:44 PM (America/Chicago)

League Type: PoE1 PC - Kalandra
Start Time: Feb 17, 2022, 10:20:12 AM (America/Chicago)
End Time:Feb 27, 2022, 10:20:12 AM (America/Chicago)

League Type: PoE1 PC - Archnemesis

CENTRAL (expired)

Start Time: May 11, 2021, 6:30:00 PM (America/Chicago)
End Time:May 21, 2021, 6:30:00 PM (America/Chicago)

League Type: PoE1 PC - Ultimatum
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles