Private Leagues

Total: 5

Azetolkin (expired)

Start Time: May 7, 2025, 10:46:14 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Gauntlet (Free)
Gauntlet
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.
Various bosses have been replaced with custom variants. Additional Modifiers are applied to Area Level brackets to increase difficulty.

Bromances (expired)

Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - HC Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: Sep 17, 2024, 1:11:04 PM (America/New_York)
End Time:Sep 27, 2024, 1:11:04 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect