Private Leagues

Total: 13
Start Time: May 16, 2025, 4:00:00 PM (America/New_York)
Remaining Duration:5 days 6 hours 49 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
Remaining Duration:5 days 6 hours 49 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
Remaining Duration:5 days 6 hours 49 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.

Expired Leagues

Start Time: Apr 11, 2025, 1:00:00 PM (America/New_York)
End Time:Apr 21, 2025, 1:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers

SGF April Hardcore (expired)

Start Time: Apr 4, 2025, 3:00:00 PM (America/New_York)
End Time:Apr 14, 2025, 3:00:00 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Settlers
Start Time: Mar 6, 2025, 12:00:00 PM (America/New_York)
End Time:Mar 26, 2025, 1:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: Dec 13, 2024, 12:00:00 PM (America/New_York)
End Time:Jan 22, 2025, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: Aug 6, 2024, 6:37:11 PM (America/New_York)
End Time:Oct 20, 2024, 5:12:11 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: Apr 19, 2024, 12:52:34 PM (America/New_York)
End Time:Jun 18, 2024, 12:52:34 PM (America/New_York)

League Type: PoE 1 PC - Necropolis
Start Time: Jan 4, 2024, 4:33:10 PM (America/New_York)
End Time:Feb 13, 2024, 4:33:10 PM (America/New_York)

League Type: PoE 1 PC - Affliction

Pillsbury Poeboyz (expired)

Start Time: Sep 18, 2023, 1:26:30 AM (America/New_York)
End Time:Oct 28, 2023, 1:26:30 AM (America/New_York)

League Type: PoE 1 PC - Ancestor

Gamers Gaming (expired)

Start Time: Mar 28, 2023, 7:31:29 PM (America/New_York)
End Time:Apr 4, 2023, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Polarity Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Polarity
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.

Meerkos Gauntlet (expired)

Start Time: Jun 2, 2021, 3:08:37 PM (America/New_York)
End Time:Jun 12, 2021, 3:08:37 PM (America/New_York)

League Type: PoE 1 PC - Hardcore Ultimatum
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances