Private Leagues

Total: 3

oneyearsettlers (expired)

Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Kalandra + Idols (Free)
Idols
The Atlas passive skill tree is not available. Instead, players can acquire Idols, which can be placed on the Map Device to gain passives that grant effects similar to Atlas passives.
The Atlas passive skill tree is not available. Instead, players can acquire Idols, which can be placed on the Map Device to gain passives that grant effects similar to Atlas passives.
Kalandra
Travel to the Lake of Kalandra and defeat reflections of Wraeclast.
Travel to the Lake of Kalandra and defeat reflections of Wraeclast.

LetsMakeSomeBuilds (expired)

Start Time: Mar 25, 2023, 3:07:33 AM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: PoE 1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Sep 30, 2022, 12:00:00 PM (America/New_York)
End Time:Oct 10, 2022, 12:00:00 PM (America/New_York)

League Type: PoE 1 PC - SSF Hardcore
Increased Monster Damage I
Monsters deal 10% increased Damage.
Monsters deal 10% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect I
Monsters have 35% increased Area of Effect
Monsters have 35% increased Area of Effect