Private Leagues

Total: 13
Start Time: League will start when crowdfunded.
Remaining Duration:10 days 0 hours 0 minutes

League Type: PoE1 PC - Delve

Expired Leagues

Citysimulator (expired)

Start Time: Jul 26, 2024, 4:00:00 PM (America/New_York)
End Time:Sep 14, 2024, 4:00:00 PM (America/New_York)

League Type: PoE1 PC - Settlers

Team Boooop (expired)

Start Time: Aug 18, 2023, 4:00:00 PM (America/New_York)
End Time:Oct 8, 2023, 1:46:00 AM (America/New_York)

League Type: PoE1 PC - Hardcore Ancestor

Pogu HC is back (expired)

Start Time: Apr 7, 2023, 4:00:00 PM (America/New_York)
End Time:May 28, 2023, 1:54:00 AM (America/New_York)

League Type: PoE1 PC - Hardcore Crucible

dks wildlings (expired)

Start Time: Apr 1, 2023, 5:09:31 AM (America/New_York)
End Time:Apr 11, 2023, 5:09:31 AM (America/New_York)

League Type: PoE1 PC - Hardcore
Start Time: Mar 28, 2023, 5:00:00 PM (America/New_York)
End Time:Apr 4, 2023, 6:00:00 PM (America/New_York)

League Type: PoE1 PC - Polarity Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Polarity
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.
Players and Monsters are assigned Polarities (red or blue) in each area. Players can only deal Damage to Monsters of matching Polarity. Rare and Unique Monsters swap Polarity upon reaching low life.

randomness (expired)

Start Time: Mar 22, 2023, 1:29:47 PM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Mar 21, 2023, 3:42:35 PM (America/New_York)
End Time:Mar 31, 2023, 3:42:35 PM (America/New_York)

League Type: PoE1 PC - Standard
Start Time: Dec 9, 2022, 2:05:09 PM (America/New_York)
End Time:Dec 19, 2022, 2:05:09 PM (America/New_York)

League Type: PoE1 PC - Ruthless Sanctum
Start Time: Aug 19, 2022, 4:00:00 PM (America/New_York)
End Time:Nov 7, 2022, 3:00:00 PM (America/New_York)

League Type: PoE1 PC - Kalandra

New World refugees (expired)

Start Time: Feb 4, 2022, 2:00:00 PM (America/New_York)
End Time:Mar 16, 2022, 3:01:00 PM (America/New_York)

League Type: PoE1 PC - Hardcore Archnemesis

Baby BLAMT League (expired)

Start Time: Nov 11, 2018, 10:30:15 PM (America/New_York)
End Time:Dec 1, 2018, 10:30:15 PM (America/New_York)

League Type: PoE1 PC - Hardcore Delve
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
No Magic or Rare Items Drop
Items of Magic or Rare rarity will not drop, they can be crafted.
Items of Magic or Rare rarity will not drop, they can be crafted.
Start Time: Nov 11, 2018, 6:40:08 PM (America/New_York)
End Time:Dec 1, 2018, 6:40:08 PM (America/New_York)

League Type: PoE1 PC - Delve
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
No Magic or Rare Items Drop
Items of Magic or Rare rarity will not drop, they can be crafted.
Items of Magic or Rare rarity will not drop, they can be crafted.