Private Leagues

Total: 8
Start Time: May 1, 2025, 6:00:00 PM (America/New_York)
Remaining Duration:15 days 13 hours 38 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.

Expired Leagues

Start Time: Sep 21, 2024, 9:30:00 PM (America/New_York)
End Time:Nov 10, 2024, 8:30:00 PM (America/New_York)

League Type: PoE 1 PC - Settlers
Start Time: May 31, 2024, 11:00:00 AM (America/New_York)
End Time:Jul 10, 2024, 11:00:00 AM (America/New_York)

League Type: PoE 1 PC - Necropolis

PantyParty (expired)

Start Time: Apr 7, 2023, 4:00:00 PM (America/New_York)
End Time:Jun 6, 2023, 4:00:00 PM (America/New_York)

League Type: PoE 1 PC - Crucible
Start Time: Jan 14, 2023, 1:00:00 PM (America/New_York)
End Time:Jan 24, 2023, 1:00:00 PM (America/New_York)

League Type: PoE 1 PC - Sanctum

The Beachhead (expired)

Start Time: Feb 4, 2022, 2:00:00 PM (America/New_York)
End Time:Mar 16, 2022, 3:00:00 PM (America/New_York)

League Type: PoE 1 PC - Archnemesis

BRB Tornado (expired)

Start Time: Oct 22, 2021, 3:00:00 PM (America/New_York)
End Time:Dec 31, 2021, 2:00:00 PM (America/New_York)

League Type: PoE 1 PC - Scourge
Start Time: Nov 14, 2020, 10:00:00 AM (America/New_York)
End Time:Nov 24, 2020, 10:00:00 AM (America/New_York)

League Type: PoE 1 PC - HC SSF Heist
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances