Private Leagues
Total: 6

Start Time:
May 1, 2025, 6:00:00 PM (America/New_York)
Remaining Duration:17 days 4 hours 34 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE1 PC - HC Settlers + Necropolis (Free)
Necropolis
Use the Lantern of Arimor to manipulate monster modifiers.

Start Time:
May 1, 2025, 6:00:00 PM (America/New_York)
Remaining Duration:17 days 4 hours 34 minutes
End Time:May 30, 2025, 6:00:00 PM (America/New_York)
League Type:
PoE1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Expired Leagues
krangled passives event (expired)

Start Time:
Mar 21, 2023, 5:48:35 PM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)
League Type:
PoE1 PC - Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
ff event (expired)

Start Time:
Mar 18, 2023, 11:54:58 AM (America/New_York)
End Time:Mar 21, 2023, 5:00:00 PM (America/New_York)
League Type:
PoE1 PC - Friendly Fire Group SSF
No Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
Hostility
Other Players are classified as Enemies.
Hunting Group
Players can only deal Damage when near two other Players.
HC Despairge League (expired)

Start Time:
Oct 14, 2022, 4:30:00 AM (America/New_York)
End Time:Nov 13, 2022, 3:30:00 AM (America/New_York)
League Type:
PoE1 PC - Hardcore Kalandra
Sentinel Gauntlet Pracc SC Trade (expired)

Start Time:
Jul 3, 2022, 1:11:03 PM (America/New_York)
End Time:Jul 23, 2022, 1:11:03 PM (America/New_York)
League Type:
PoE1 PC - Sentinel
Increased Monster Damage II
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect I
Monsters have 35% increased Area of Effect