Private Leagues

Total: 5
Start Time: May 9, 2025, 3:55:23 AM (America/Chicago)
Remaining Duration:15 days 17 hours 8 minutes
End Time:May 30, 2025, 5:00:00 PM (America/Chicago)

League Type: PoE 1 PC - Settlers + Affliction (Free)
Affliction
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Venture into the Viridian Wildwood and cleanse it of its Affliction.
Start Time: May 7, 2025, 6:53:47 AM (America/Chicago)
Remaining Duration:15 days 17 hours 8 minutes
End Time:May 30, 2025, 5:00:00 PM (America/Chicago)

League Type: PoE 1 PC - Settlers + Sentinel + Alternate Ascendancies (Free)
Alternate Ascendancies
Ascendancy Classes have been replaced with unusual alternatives.
Ascendancy Classes have been replaced with unusual alternatives.
Sentinel
Harness ancient Sentinels to control the risk and reward of combat.
Harness ancient Sentinels to control the risk and reward of combat.
Start Time: May 3, 2025, 1:48:36 AM (America/Chicago)
Remaining Duration:15 days 17 hours 8 minutes
End Time:May 30, 2025, 5:00:00 PM (America/Chicago)

League Type: PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.

Expired Leagues

ArchElite (expired)

Start Time: Feb 4, 2022, 1:00:00 PM (America/Chicago)
End Time:May 15, 2022, 2:00:00 PM (America/Chicago)

League Type: PoE 1 PC - Archnemesis
Start Time: Mar 13, 2021, 9:00:00 AM (America/Chicago)
End Time:Apr 12, 2021, 1:07:00 PM (America/Chicago)

League Type: PoE 1 PC - HC SSF Ritual
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Reduced Player Resistances I
Players have -20% to all Resistances
Players have -20% to all Resistances