Private Leagues

Total: 6
Start Time: May 2, 2025, 10:00:00 AM (Pacific/Auckland)
End Time:May 31, 2025, 10:00:00 AM (Pacific/Auckland)

League Type: PoE 1 PC - Settlers + Atlas Invasion + Shifting Stones (Free)
Atlas Invasion
Areas are inhabited by Atlas Bosses.
Areas are inhabited by Atlas Bosses.
Shifting Stones
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.
Each area is enhanced by a league mechanic and an Atlas Keystone, changing every 15 minutes.

starter practice (expired)

Start Time: Aug 3, 2023, 8:57:02 AM (Pacific/Auckland)
End Time:Aug 13, 2023, 8:57:02 AM (Pacific/Auckland)

League Type: PoE 1 PC - SSF Crucible

pleasegivemeamoney (expired)

Start Time: Jul 29, 2023, 4:20:00 PM (Pacific/Auckland)
End Time:Aug 18, 2023, 4:20:00 PM (Pacific/Auckland)

League Type: PoE 1 PC - Crucible

Chutarbucks Arch (expired)

Start Time: Mar 12, 2022, 7:00:00 PM (Pacific/Auckland)
End Time:Mar 22, 2022, 7:00:00 PM (Pacific/Auckland)

League Type: PoE 1 PC - Hardcore Archnemesis
Increased Monster Damage I
Monsters deal 10% increased Damage.
Monsters deal 10% increased Damage.
Increased Monster Life I
Monsters have 20% more Life
Monsters have 20% more Life
Increased Monster Speed I
Monsters have 10% increased Attack, Cast and Movement Speed
Monsters have 10% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage I
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 15% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Increased Monster Area of Effect II
Monsters have 70% increased Area of Effect
Monsters have 70% increased Area of Effect
Start Time: Mar 20, 2021, 6:00:00 PM (Pacific/Auckland)
End Time:Apr 9, 2021, 5:00:00 PM (Pacific/Auckland)

League Type: PoE 1 PC - SSF Ritual
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Famine
Life, Mana, Energy Shield and Flasks do not refill when you go to town.
Life, Mana, Energy Shield and Flasks do not refill when you go to town.
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances