Why so many fracturing races?
I mean nobody likes them.
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There are 5 in the entire season. They just bunched them together later in the season. Which seems to be the pattern every season - ramp up the difficulty over the course of the season.
Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 3.26: tbd | |
" 5 is more than 0 so thats too many | |
Because GPU manufacturers want players to buy new GPUs after Fracture races burned the old ones.
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If the fractures were smaller or had a different color this race would be a bit more tolerable. The desync is just out of control during these events.
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I happen to love fracturing... in moderation of course.
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nothing quite like killing 3 white mobs then dying to desynched surround.
[quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels. [/quote] http://www.twitch.tv/zoroxo123 | |
" Then suggest GGG to do Fracture Immolation rates. I remember Weaver becoming a slideshow.... | |
Fracturing might be fun if blue/yellow monsters fractured into more blues/yellows, and all fractures gave xp and loot. As is the mode offers nothing but lag and tedium.
IGN: KoTao
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just make the fractures give 100% exp
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