"Half-implemented PvP features" prob. prevented PoE from getting 9,5 or 10

http://www.gamespot.com/path-of-exile/

Scroll all the way Down to the good and the bad.

The only bad is "Half implemented PvP features"

This is not a whine thread, just pointing out that it is still the ONE thing missing in PoE, and now you see the results of PvP not rly being implemented yet.

Anyways PoE won so it is not a problem... Its just if there is anything that needs to be a problem, then it would be PvP. Not loot system, skills... etc.




"It's too bad that Path of Exile's competitive play is so limited. Not only does joining a player-versus-player queue force you to stay in a village, but you can participate only when your level falls within certain bounds. (If you're too high in level, you're out of luck.) Overall, however, you couldn't accuse the game of wanting for content. Various leagues reshape the rules, making bosses more difficult, adding unique items, and implementing permanent death. Other leagues pit players against each other in races, spurring participants to level up as quickly as possible. And even after it seems you've exhausted every possible option, collectible maps give you access to unique adventuring areas with various modifiers applied to them."

(The part with if you are too high level only applies to low lvl pvp, so they obviously didnt test it all.)
They probably could not find high level PvP, since they probably did not play all the way through to merciless.
IGN standard: Squirrely_Chaos

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