Suggestion: Mode with Bonus/Penalty PVP for the loser of the last round.
I was thinking that there should be an additional Penalty/Bonus mode, where the loser decides or what the enemy gets.
For example a Curse for the enemy or a damage reduction/resitance/increase for the loser of the last round. That way it would balance totally unbalanced fights. | |
We should have everyone get the same gear and level for pvp so that it's balanced.
IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency | |
" Well it doesn't really work, since your skills are in your items and you need to have "your" items in order to work as a build. Some solutions to this would be: Chests filled with whiet items, skillgems all on max lvlreq (28 or below depending on itemtype) so people can all grab the stuff they need at the beginning and then fight almost fair. or like in N64 Pokemonstadium with characters you can "borrow" that are prebuild, with a set gear and tree. Well however you do it, it will never be balanced, which is okay I guess, there are other games for competitive PVP, lootheavy arpgs never been pvp fair. I think pvp is for those who are willing to spend a lot of time into minmaxing a low character to make it the best possible on a relatively low level. |