For the love of God, please nerf Searing Runes modifier on maps. OR at least make them visible.

Title.

Those runes get hidden under mountain of corpses is just peak of terrible design.

Remember when players were very unhappy with drowning orbs? Those runes are exactly that, but stationary. Doesnt matter how powerful your build is. If you step on the rune and take 1 second to long to realize your mistake, you are dead.

On top of that if you also run Searing Exarch influence, the harmless "fire grates" that spawn on your map will confuse the heck out of you as they are similar in colour and shape.

How to make Searing Runes (SR) work (just pick at least one):

1. Make SR -fire res, regen debuff and damage ramp as you stand so you actually dont suffer full blast the second you look at SRs general direction.

2. Remove SRs if in last 3-5s there are no monsters nearby. And Remove SR completely when maps monster count is zero.

3. Make SR always visible on very top of whatever graphical soup on screen. Make SR visible even through whatever player skills that being used. It's a "almost-instant death" modifier that deserves this level of visibility.

Edit: On top of that delirium fog just hides everything that can kill you (just dies to elders tentacle aoe that didnt render in fog).. and makes your game lag to hell. This thing is in dire need of update.
Last edited by deothor#4810 on Jun 1, 2026, 7:34:03 AM
Last bumped on Jun 1, 2026, 7:25:54 AM

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