Support console players as we are paying customers
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Currently, the in-game Build Planner is only available on PC. Why?
I understand that console platforms have certain restrictions, but from a console player's perspective this feels like yet another feature that PC players get while console players are left behind. Every league and every major update seems to widen the gap between the two experiences. PC players have access to tools, overlays, trade utilities, price-checking tools, community integrations, and now the in-game Build Planner. Meanwhile, console players consistently miss out on many of these quality-of-life features and are expected to make do with a more limited experience. The Build Planner is one of the most important additions for helping players experiment with builds and learn the game's systems. Locking it to PC only makes it feel like console players are once again getting the short end of the stick. If there are technical reasons preventing the feature from coming to consoles, it would be great to hear a detailed explanation. More importantly, are there any plans to bring the Build Planner—or an equivalent solution—to console players in the future? Because right now it feels like feature parity between PC and console is becoming less of a priority with every update while we keep paying the price. Last bumped on May 31, 2026, 9:22:41 PM
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The technical explanation for why its not on consoles is simply because you dont have the ability to just drag and drop a file into the correct directory for it to read from like you do on a PC. That's it. That's literally it.
Until they expand it to allow you to upload them, you're out of luck. |
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" I completely support your general principle that console players (and Mac users...) get a rough deal compared to their Windows brethren and that it's not at all fair. But I would make the distinction that "you owe us because of the tools random people make for the game" likely isn't a compelling argument, and might be doing more harm than good. The instant one justification is seen to be a bit unreasonable, the argument as a whole buckles. GGG do not offer first-party Technical Support.
Free Technical Support guides created by the community are available here: https://www.poecommunity.help No ads, trackers, or other weird stuff. |
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If the limitation is simply that consoles can't import local files like a PC can, then why can't build plans be synced through the account in the same way loot filters are?
GGG already supports syncing account-based data across platforms and services. Loot filters can be managed through the website and delivered to the game without players manually placing files in a directory, so the underlying infrastructure clearly exists. A build planner seems like the perfect candidate for a similar approach: create or edit a build on the website, save it to the account, and have it appear in-game regardless of platform. If there are technical or platform-holder restrictions that make this impossible, I'd genuinely like to understand what they are. From the outside, it feels less like a console limitation and more like a design decision that hasn't been prioritized. Console players aren't asking for access to local files or third-party tools. We're asking for access to the same core game features through an account-synced solution that GGG already uses elsewhere. |
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Moved to https://www.pathofexile.com/forum/view-thread/3940082 as i noticed this was on the POE1 thread
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