Make Righteous Fire permanent without button pressing

Please make Righteous Fire toggle on permanently. It is mostly used as a buff for more spell damage, so it should work like an aura. I do not wish to switch it on on map entry and also when entering mirage. As I am playing harvest rush, this will result in me pressing the button hundreds of times.
Last bumped on May 23, 2026, 1:32:05 PM
Rf is a spell, not a buff or aura. It is what it is. U can use it, or not. U are pushing buttons because its A(ction)RPG. Rf completely fine and if u don't like it (anything in the game) u can use something else = ur own problem solved.
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Bahoq89#9161 wrote:
Rf is a spell, not a buff or aura. It is what it is. U can use it, or not. U are pushing buttons because its A(ction)RPG. Rf completely fine and if u don't like it (anything in the game) u can use something else = ur own problem solved.


tho you are right. i think op has a point. if i had a dedicated rf build that i never turn it off. then its a minor annoyance to keep turning it back on.

ggg should make rf remember it's active state and retain it in between areas/logins.

this is a qol feature that hurts no one.
[Removed by Support]
You're right, we should also be able to walk in a map and just let the game move the character in the most efficient path to clear the map so we don't have to do any backtracking. It would save a lot of clicks that way. Also if we never had to press any buttons that would save a lot of clicks.
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You're right, we should also be able to walk in a map and just let the game move the character in the most efficient path to clear the map so we don't have to do any backtracking. It would save a lot of clicks that way. Also if we never had to press any buttons that would save a lot of clicks.


Why even bother walking into the map? Just let me stand in my hideout and fire homing arrows through the portal. And if the drops could automatically sort themselves into my merchant tabs, it would be a big quality of life addition to the game.
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You're right, we should also be able to walk in a map and just let the game move the character in the most efficient path to clear the map so we don't have to do any backtracking. It would save a lot of clicks that way. Also if we never had to press any buttons that would save a lot of clicks.


Why even bother walking into the map? Just let me stand in my hideout and fire homing arrows through the portal. And if the drops could automatically sort themselves into my merchant tabs, it would be a big quality of life addition to the game.

Why fire arrows? Just let monsters die to damage over time passively through portals. If you drop something, a warning pops up on a window and automatically sells it to the highest bidder. The only thing you have to do is start the process and watch it done. Simple!
Trust your mind and strengthen your abilities!

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