"Primed for Stun" threshold is wrong in multiplayer
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When playing with another person, all mobs are primed for stun at 70% of their stun meter instead of 40% for white 50% for magic 60% for rare and 70% for unique.
This compounded with increased mob hp makes it nearly impossible to play something like Boneshatter in co op. Last bumped on May 19, 2026, 4:36:52 PM
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PoE 2 bug reports:
https://www.pathofexile.com/forum/view-forum/2214 Quick searching show it has been bug reported since EA started in Dec 2024. |
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