Draw upon the power of the sacred animal wisps of the Spirit. As a Spirit Walker, summon powerful allies to your side or empower them with supernatural ferocity in battle. We've created two interesting endgame builds to showcase the ancient forces of the three primal aspects, Vivid, Primal and Wild. Check them out below.
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Damn look great!!!
SSF-HCSSF player
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Did they remove the Azmeri spirits line in the Unique Boss Beasts notable? I really hope that's not final cause that's a massive nerf if so. I'm hoping that's not final and it's just being revised for launch or something cause damn.
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ZooKeeper :)))))) i laughed hard :))))
Cant`t wait for 0.5! Counting the days! Great job GGG!!!!!!!!! |
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Those builds are terrible gameplay wise.
In none of them I'm actively piloting my character to have any sort of engaging combat :( The uniques look gamebreaking overpowered. And those boss beasts look visually too large. All of that could have been made fun: -instead of filling the entire screen with projectiles, the feathers could add just a single projectile and buff the damage of it, furthermore they could reward careful positioning by becoming stronger for each feather spend at once-> that rewards a player who doesn't constantly dodge and finally he could dodge himself into a safe position to attack with a powerful slow animation thrown spear (something like manually casted comet, but for spears) -the tamed boss monsters could be smaller and have an active skill to use - that makes each of them distinct gameplay wise and its fun to interact with my minion -tornados could work well with 0-1 surfaces already and be able to merge together into larger, more powerful tornados -the uniques could add new ways to interact with the world and enemies around me and add new playstyles without being overpowered Last edited by Elena#1466 on May 12, 2026, 7:45:44 PM
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" We can't wait too ^^ | |
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i'm sold on zookeeper :) hope that unique sceptre wont be too expensive
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" this is an arpg buddy, you are searching for a game that already exists. go play elden ring, its a great game. try it! :) |
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" Yep, it comes off as pretty lazily concocted. It's just where this game is going, or really where it actually is right now. Brainless effortless single button spamming. Not sure what we needed more projectiles for, it was already easy enough to flood the screen with twisters. Sparkly and flashy enough if this is someone's preferred style of play anyhow. |
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