Incubator rework

These things are 95% useless in their current form, some suggestions:

Enhanced incubators, greater rewards in exchange for making the item they are incubating on at 50% effectiveness until they are fully grown. For example, one of these will drop rare armor that is the T1 bases, with 3x lucky base defense rolls or something.

Incubators that only level off of unique/rare monster kills. A currency incubator that drops after you've killed 1000 uniques or 5000 rares with a payoff that'd make you look forward to it (i.e. 20 currency items each rolled 50x, rarest option kept)

My numbers aren't based on anything, i'm sure some balance could be found that makes people look forward to these instead of putting them on their loot filter the vast majority of the time
Last bumped on May 10, 2026, 4:24:05 PM
Even better idea, slot specific incubators with high rewards, but will destroy the item if you die while incubating something. Maybe a chest only incubator that requires nighmare/valdo's map # of kills before dropping something, for an idea.

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