Aura overhaul design

What if auras had no reservation?

You could use any aura gems you can fit in.
But the effects are minimal unless you invest.
The power scales with attributes %inc
and reservation efficiency nodes now = more effect.

I think that would be a much better design than the current one.
Power grows linear, rather than trying to min max every reservation % just so you can equip a aura gem.

I really dislike the current state of make or break, you must have every single bis item, jewel, node, corrupted gear mod + support gem to squeeze just enough total reservation cost down to simply fit a aura gem into your pool.

It's too "all or nothing". You can be 99 and invested 1000 divs but still miss that one 0.01% efficiency crunch to make it work, that's just stupid.

Just let everyone use any aura and buff they want, but redesign it so the gains are low unless you invest the matching required attributes.

This would also open up insane amounts of flexibility: find new gear, different stats? Cool, try it out, your setup won't brick, all your auras stay active, just with different power levels based on what stats that new gear has.

I know it's a huge change, lots of math involved to balance it all, legacy items with reservation + support gems etc., but you can't deny this wouldn't be a huge QoL overall.
Last bumped on May 6, 2026, 3:38:10 AM
Nah
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I think that would be a much better design than the current one.

Nope.
Trust your mind and strengthen your abilities!
Add another nope
so your idea - the essence of it - is that unless you do attribute stacker auras are useless?

and you think this is better how exactly? so you miss one aura (that is power spike, not necessity) and because of that you want to make every non-stacker build out there useless just to 'fix' that problem?

no
To all the nopers: cool arguments, care to elaborate?

I know it's pretty complex trying to find a balance,
but basically my point is this, with 2 simplified examples:

Identical characters, chest is a 6L slam,
rest of gear is aura/herald buffs, but...

A) has nodes in 1h dmg, melee, attack speed, no aura nodes.
- Total dps source: 800 from tree, 200 from auras.

B) has invested in aura nodes, no melee/1h/ias.
- Total dps source: 200 from tree, 800 from auras.



Both would have the same total dps,
scaling up with the new aura design just allows more flexibility
as every related node choice boosts your power a bit more, instead of getting closer to the "turn everything on max" milestone.
It's just smoother.


If there are some niche hyper stacking builds right now, well I would just say sorry but we have to make changes that kills them, to improve the game design as a whole. Put a attribute scaling ceiling cap on it, bring up a problem there's a solution. You just do it, it's that simple.

But the core of my idea remains the same: it's better because it's more flexible and smoother.
So stop coming at me with "no... booo.... sucks... bad..." if you have no examples or lack the iq/imagination to solve the problem.
Big hard pass

Outside of niche aura stacking builds, most players don’t really want or need access to every aura, just the ones that actually complement their setup.
Because of that, giving universal access to all auras ends up being mostly irrelevant for the majority of builds

You also don’t gain much by filling every available gem slot with auras, if anything it works against you since you’re sacrificing other utility for something that doesn’t provide enough value, even if it’s been buffed

We already invest into auras through mana reservation efficiency to squeeze in an extra aura or two, not to fundamentally improve how they feel. Your idea shifts that dynamic in a way that makes heavy aura investment feel mandatory, since without it they come across as underwhelming and not worth the slot.

There’s no real need to force a middle ground or rebalance something that’s already working perfectly fine. If you’re struggling to fit your desired auras into a build, that’s already what investment into auras is for, that’s the system working as intended.

It gives you the tools to make the auras you actually need more accessible and more impactful through investment, and in most cases that struggle only really shows up in extreme setups like aura bots. Most setups that aren’t aura bots already have an easier time fitting in the auras they actually benefit from, without needing some deep investment or overly complex items.
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To all the nopers: cool arguments, care to elaborate?


First of all, it looks like you are a too novice of a player for me to take your suggestion seriously. I dont trust your instincts on this matter and I see no reason to let one character have all the auras for free because you feel like it.

As devs discussed in an interview, the entry cost of auras are the mana reservation and the socket that it requires you to have. Removing the mana reservation would simply remove all the entry cost and would make auras essentially free. A good game would not offer every aura in the game "free", thats two.

Third part is that devs already removed divine blessing from the game, except one item because it was offering free auras to character who were able to reduce the cost to a feasible amount. https://www.poewiki.net/wiki/March_of_the_Legion
Offering every aura for free would be a walkback on that change and tell the players that devs dont know what they are doing with their game.

Lets explore another reason, poe 2 has spirit to reserve auras. So that means no aura is free in poe 2 - not counting implicits, those are very weak auras that cost you basically a weapon slot.
Would you also suggest that devs remove the spirit cost from poe 2? If your answer is yes, no other post of yours on this thread should be taken seriously.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on May 6, 2026, 3:34:52 AM
"
so your idea - the essence of it - is that unless you do attribute stacker auras are useless?

and you think this is better how exactly? so you miss one aura (that is power spike, not necessity) and because of that you want to make every non-stacker build out there useless just to 'fix' that problem?

no

When you think about it, his suggestion is to make every character stack auras and attributes and bottleneck every build into this narrow "choices" and then kill all the build diversity. Cool, I think its still a nope from me to op's idea.
Trust your mind and strengthen your abilities!

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