Wine of the Prophet Suggestion
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It would be cool if the buffs accumulated, maybe up to a cap. Instead of a cap, you could have an additional line on the flask that gives a chance for a buff to not be removed when the flask is activated and reduce the duration to 10 seconds.
The buff duration, not counting any enchantments or investment into flask duration, far exceeds the flask duration. When it's activated every 6 seconds by default, assuming you've enchanted the flask to activate on-hit against Rare or Unique enemies, most of the buff duration is irrelevant. Reducing the buff duration to 10 seconds would have almost no impact on its functionality because the buff is replaced whenever the flask is activated. In some cases, that's a lot faster than 6 seconds. The exception to this would be Soul Eater, which persists, and I understand your perspective if you feel that's enough power for a flask but I would counter that thought with the fact that the flask is much more than just "Soul Eater," and that's pretty much wasted while mapping. There's a lot of cool buffs in that list and it's a shame you hardly see them. Last bumped on May 4, 2026, 9:21:29 PM
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" Nah, the item is already perfectly fine and balanced without it. No need to power creep the heck out of every fun element. Flames and madness. I'm so glad I didn't miss the fun.
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" Why not? Mageblood and Screams are already bonkers enough that I doubt a stacking random buff from the flask is going to be that crazy. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! The others found strength in their Afflictions. They became reliant on juice. I am not so foolish. |
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" It would be crazy, hence there's already the limitation lol Flames and madness. I'm so glad I didn't miss the fun.
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