Dark Pact targeting/chaining issues with 1 HP Skeletons
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[Description of the Issue]
Since the 3.27 patch, Skeletons consumed by Dark Pact do not die immediately but linger at 1 HP for a short duration before disappearing. The problem is that the Chain priority of Dark Pact does not distinguish between a 100% HP Skeleton and a 1 HP Skeleton. This leads to a critical mechanical flaw: Dark Pact keeps chaining to 1 HP Skeletons that have zero "sacrificial value." There is a significant issue where the targeting logic fails to prioritize healthy Skeletons. Additionally, while stationary casting, if the first chain originates from a healthless Skeleton, the chaining mechanism becomes stuck on that target for a few seconds before resetting The actual damage output drops to nearly zero because Dark Pact's flat chaos damage scales with sacrificed life. Even with 10–20 Skeletons summoned, the skill wastes its chains on 1 HP targets, making the build unplayable in high-tier content. [Proposed Solutions] 1. Revert to Immediate Expiration (Preferred) Allow Skeletons to disappear immediately when their life is fully consumed by Dark Pact, as it worked prior to 3.27. This ensures Dark Pact always finds a valid, healthy target. 2. Target Prioritization Based on Current HP Adjust the targeting logic to prioritize Skeletons with the highest current HP or highest percentage of HP. 3. HP Threshold for Targeting Make Skeletons with less than 20% of their maximum life "untargetable" by Dark Pact's chaining mechanism. I would greatly appreciate it if you could look into this issue. Thank you. Last bumped on May 1, 2026, 1:04:25 AM
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