voidstonesare needlessly limiting what map tiers players can run

We can't even use lower tier maps unless we remove the voidstone.

My suggestion is: Ignore the map tier requirements to run a map. If player wants to run a T15 Dunes while having the voidstone equipped, then.. just let us run it.

Also with the way voidstones work (1 per quadrant) it became all-or-nothing with upping tiers of maps using voidstone, rather than incrementally upping tiers of all maps by few tiers per voidstones. It's a worse design than what we used to have.
Last bumped on Apr 30, 2026, 2:58:48 PM
Just another point of view. As a player who found this game lately, I think Atlas overhaul was one of the best moves happened to poe 1. Hearty Thanks.

When you done everything you don't find low tier maps they all are tier16 so your suggestion is kind of not necessary. Also they made you a free space on the left side where you can hold your voidstones if neeeded.
Full time standard player.
Also full timer PoE supporter, from where I have started to play it.
I've been away for a while and just came back, this new atlas and the ease of progression is an insane QoL change, on top of others like the Shop for items, pausing, etc.

The atlas change has felt most impactful for me, i remember having to grind stones for all regions & feeling like specific maps would never drop so I had to slog through trade messaging dozens of people to get them.

This new progression, and the trimming down of stones is phenomenal imo, but it seems reasonable we should be able to use our lower tier maps as needed without moving stones around.

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