Change forced minions into one herald
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As melee retaliation you want mobs to attack you, and also gain the herald of purity 10% more dmg buff, but the minions aggro.
So why not turn herald of purity and agony into one minion skill, that you can toggle like blood and sand stance; purity - press again - agony and buff their dmg, since we can only have 1 of them active. Remove the 10% more phys dmg from purity and add it into blood and sand. --- While you're at it you could add transmutated versions of herald skills. - 50% base mana reservation - Phys: Herald of Domination you proc massive slams like Crushing Fist - Lightning: Herald of Storms a orb of storms aura that autocasts Lightning Conduit with shocks - Cold: Herald of Frost applies a medium size chilling cold snap ground effect with dot on targets you hit - Fire: Herald of Ash converts more dmg into fire and applies fire pen debuff+ stronger ignite burn on hit and on killing mobs - Chaos: Herald of Rot summons a ethereal untargetable shaper reaper that cleaves and cyclones into enemies, applying a strong chaos decay that has infinite duration, deals more dmg if targets are near him in his aura Last edited by EasyTimes#0919 on Apr 27, 2026, 11:09:10 AM Last bumped on Apr 27, 2026, 7:20:44 PM
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" Hard pass. Blood and Sand is already powerful and provides more than enough for its small reservation cost, it doesn’t need an extra 10% more multiplier. For obvious balance reasons, that kind of buff would come with a higher reservation cost. Pushing it further would just turn it from a nice, easy-to-use ability into something you skip because of the higher cost and the better alternatives available. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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if anything heralds should have a transfigured version that do different things(no minions for agony/purity but gain something else not very significant).
but merging heralds, or moving portions of the buff to something else(that is also for a different damage type(HOP is just phys, that includes spells, blood and sand is just melee area damage... that removes a significant number of things HOP works for)... hard no |
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