* Off-meta * - EchoForge Frenzy of Onslaught

[Reliquarian] Echoforge Frenzy of Onslaught - Precise Technique Version
https://pobb.in/VweEqf8FaSfa

Hi everyone, I’d like to share a build I’ve been working on using the Reliquarian ascendancy. With the upcoming ascendancy point rotations, I decided to take the initiative and build around a niche melee unique: Echoforge. My goal was to create a satisfying gameplay loop capable of clearing all Pinnacle bosses and maintaining high map clearing efficiency.

Build Concept
Main Skill: Frenzy of Onslaught.
Scaling Strategy: Armor/Evasion stacking for damage (via Perseverance) and Precise Technique instead of Critical Strikes for consistent output.

Core Items
  • Echoforge: Our main source of flat Chaos damage.
  • Ralakesh's Impatience: To maintain max Frenzy charges consistently.
  • Perseverance (Belt): Crucial for scaling damage through Armor and Evasion.
  • Impresence (Chaos version): Mandatory for free Despair. I paired it with Enfeeble for an extra defensive layer.


Ascendancy - Reliquarian Nodes
  • Victario's Influence: Free Aura reservation.
  • Kitava's Feast: Free Melee Splash + Corpse destruction (great for mitigating "on-death" mechanics).
  • Tear of Purity: Free Ailment immunity and reservation efficiency to squeeze in more auras.


Defense & Performance
The free Splash from the ascendancy makes clearing feel amazing. My leveling journey was:
  • Lv 90-95: Focused on Strongboxes with Beyond and Betrayal.
  • Lv 95-99: Breach and Strongboxes (always with Beyond).


Defensive Layers: Enfeeble + Fortify + high Armor allows the build to face-tank most hits, though you still need to manual-dodge heavy Pinnacle boss slams.
EHP: 22k Phys / 38k-44k Elemental & Chaos.

Damage Breakdown (Approximate)
The build relies on high Attack Speed (approx. 9-10 APS) to compensate for lower per-hit damage.

Standard Pinnacle Bosses:
  • Without Wither: 220k Avg. Hit / 2.1M Total DPS.
  • With Wither (10 stacks): 330k Avg. Hit / 3.5M Total DPS.

Uber Pinnacle Bosses:
  • Without Wither: 63k Avg. Hit / 659k Total DPS.
  • With Wither (10 stacks): 110k Avg. Hit / 1.2M Total DPS.


Tinctures:
For bosses, we can use this version:

It helps scale shock damage and further increases AP; when combined with Haste and Wither, it provides a huge DPS boost.

Potential Upgrades
I haven't fully min-maxed the build yet. Here are the next steps for anyone looking to push it further:
  • Rings: A ring with +1 Frenzy Charge (doubled to +2 with Kalandra’s Touch).
  • Gloves: +1 Frenzy Charge implicit.
  • Amulet: Corrupted for [+1 to Maximum Curses]. This is the biggest upgrade as it allows switching the anoint to Force of Darkness (15% Chaos Penetration), yielding roughly 16% More damage.


Final Thoughts:
Excellent clear speed thanks to the strike range and splash. While the single target might look lower on paper, the high APS makes the gameplay feel very fluid. It survives most boss hits well, though Ubers would require the aforementioned refinements to feel comfortable.
I’ve tested this setup across all Nightmare Maps, and as long as you aren't running "crazy" mods, they are quite manageable

My gear on 99.


Last edited by reinero#6005 on Apr 14, 2026, 1:35:58 PM
Last bumped on Apr 12, 2026, 5:15:18 PM

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