Minions in PoE 1 as “free auras” - is this actually fine?
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Some minions - Animate Guardian, Spectres, Golems - don’t really function as a build.
They function as a buff package you can add to almost any character. You get: - solid damage/defence boosts - almost no investment - no real cost You pay: - a few sockets - annoying micromanagement So even if you don’t want to play minions, you still run them — because it’s too efficient not to. The issue: - no real trade-off — just free power - becomes mandatory for min-maxing - “cost” is just bad UX, not a resource Possible fix: Move minions to a reservation-based system. They already behave like auras: - persistent - provide buffs - require little to no interaction If it works like an aura, it should cost like one. This would force actual choices: - another aura - or a “minion aura” Instead of taking everything for free. Important: This is not about nerfing summoners. This is about: - Animate Guardian - buff spectres - utility golems Minions used as universal buffs, not as a main playstyle. Summary: Right now these are hidden multipliers with no real cost, which is why almost every build runs them. Permanent buffs should consume a real resource — not be free. Last bumped on Apr 5, 2026, 11:05:58 AM
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Specters and AG will die instantly in any juiced map without defensive investment. Thats your opportunity cost.
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" I just ran a 5-way solo — the fire golem didn't die. Also farmed T16 ultimatum — AG and stone golem lived. Yeah, on full juiced maps they often die. But on the other hand, my AG doesn't have a sustain setup. There are setups for AG that allow it to survive even on a 4-link, even on fully juiced content. Either way, the fact that they can die makes them even more broken and frustrating. So you get free auras, rarity/culling strike, and many other bonuses, but there's a chance they might die. Still, you're forced to use them if you want to min-max |
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