Ice Prison lag spikes and game crashes with projectile builds
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Rare monsters can have a mod that surrounds player with ice crystals. Each of these crystals can be hit by projectiles without breaking and they are considered separate entities. Headhunter can also steal Ice Prison from monsters. When you have a build that fires multiple projectiles which split/pierce or fork and then also return (and you have giga attack speed) it alone drops the framerate to 1 fps and your only option is to get as far as you can from ice prison. But you can't get away from ice prison because it traps you and even if you try to blink from it, with 1 fps it's almost impossible unless you stop attacking and wait a little. But that's not the worst thing. The worst is when this causes a game crash.
Many people consider Shroud Walker the downside of hh but Ice Prison is far worse and is literally game bricking in a non-interactive way. A lot of mapping builds that use projectiles (wands, bows, claws) also use hh as their best in slot. Ice Prison can also happen naturally without hh. I think, it's also in GGG's interest to reduce the server lag, so my suggestion is simple: make Ice Prison walls untargetable for projectiles or make them destructible. Last bumped on Apr 4, 2026, 5:18:39 PM
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