5 different atlas trees instead of 3 please!

I don't know if it has been raised already and answered by GGG, but we could really use 5 different Atlas Trees (or even 10 ;-)) instead of 3.

I know that orbs of unmaking aren't expensive, but it's more about QoL and not having to swap those trees back and forth too often.

Instead of gaining 2nd one at 50 pts and 3rd one at 100 points, we could be gaining 2nd at 25 pts, 3rd at 50 pts, 4th at 75 pts and 5th at 100 pts. Or even 3rd, 4th and 5th all three at 100 pts, as long as we have 5 in the endgame.

Please, pretty please.
Last edited by DarkAvenger2279#3442 on Apr 4, 2026, 1:28:30 PM
Last bumped on Apr 4, 2026, 1:54:05 PM
I am against that. There is a currency called Orb of Unmaking in the game. Same as Orb of Regret for the passive tree.

They are not that uncommon and why shouldn't these orbs sustain some value? You get at least 300 of them for a div if not more right now. Things just cost money sometimes and the price for fully repecing your atlas tree is somehwere between 0.5 and 1 div. That is in no way shape or form to expensive.

Use the tools the game is giving you. 3 Different atals trees is already very generous.

Endless free repecs in anyregard make games become a souless shell, it devalues everything you do in the game, it destroys the illusion that decisions matter.

Right now "as we speak", lmao, you get 650 orbs of unmaking for 1 div. Do you want to tell me that this is to expensive even for people that cannot make up their mind what to do and change their atlas tree several times per day? It is dirt cheap and offers all the flexibility you need for a couple of dollars so to speak.
Last edited by Strickl3r#3809 on Apr 4, 2026, 12:36:16 PM
I specifically acknowledged in my opening post that orbs of unmaking are NOT expensive (and thus I also automatically acknowledged they DO exist in the game).

I wrote it is more a QoL issue, not having to respec your atlas trees back and forth.

Are you serious that after this change PoE would lose all its decision-making and became shallow? This game has tons of decision making on all of its levels (build, items, skill tree, ascendancies, links, gems, jewels, farming strats (scarabs) etc..).

Making this change would not take away 1% of decision making from us...
Well you edited your post 50 minutes after my post, so who knows what you aknowledged or you didn't ;P

I don't think it's that gamebreaking but to much QoL is very generic and i think there should be some harmless friction like that left in the game. Cause you know you gotta feel it sometimes ;)



"
Well you edited your post 50 minutes after my post, so who knows what you aknowledged or you didn't ;P



I only corrected some grammar mistakes: "ON lvl 25/50/75/100" to "AT lvl 25/50/75/100".

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