"siphons flask charges" is an invisible, very very annoying mod that cannot even be countered
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As many posts have stated, the modifier on rares "siphons flask charges" is one of the most annoying modifiers out there and completly not fun (its not even visible)
I play a ward build and this completly ruins the archetype for me if this is not addressed. Reasons: - you cannot see the monster even has it - you just fall over dead (as a ward char) - you cant even counter it (neither with gameplay nor with items or skills) - did I mention it is not even visible in game? suggestion: it is just wayyy to bad, I think players could work around stuff like - make it visible as a aura ring around the mob at least (like mana siphoner) - and remove cannot gain charges (this part is a way too heavy penalty, even kills pathfinder ascenency) - also 6 charges every 3 seconds from all flasks could be: from ONE flask (random) then the player could work around it with double flasks Really hope this gets changed in the next league! Last bumped on Apr 14, 2026, 5:36:45 PM
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Well, it's the only mod that ruins the build. But yeah, I aggree, it should move to map affixes or something. But also, it's honestly kinda funny. Feeling immortal and yet, one random rare affix and you dead. xD
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Totally agree, this mod needs some changes or needs to be removed from the game.
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this mod kills not only ward builds also other it need to be removed from the game. Its sucks.
Deli, Breach, Legion has multiple rare mobs its not possible to farm something with this modiefiers. |
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This mod needs to be removed from the game immediately. It’s the most unfair mechanic since the days when monsters had built-in reflect. There is no real counterplay — you just drop dead because the monster is practically invisible.
It makes absolutely no sense for this mod to exist in its current state. It completely breaks archetypes that GGG itself has recently introduced: Ward-based builds Pathfinder builds that rely on flasks for sustain Low-life builds using Coruscating Elixir It’s simply unfair. For example: If you’re playing Righteous Fire, you don’t run “Cannot Regenerate” maps. If you’re playing Cast on Crit, you don’t run “Less Cooldown Recovery” maps. But if your build depends on flasks, every map can randomly spawn a Flask Siphon monster that instantly kills you (or forces you to kill yourself). I’m extremely frustrated with the experience of playing anything related to Ward. GGG introduced multiple systems around it — ascendancies, timeless mechanics — yet it’s impossible to enjoy them because this mod is so poorly balanced. It directly contradicts the game design they’ve been building. And it’s not just Ward. I’ve had bad experiences with this mod on Pathfinder builds using Annihilation's Approach, which ended up burning themselves to death, as well as Coruscating Elixir builds dying instantly. This isn’t the first time — but now it’s the last straw. This is extremely frustrating , I hope they reconsider this issue more carefully. Edux
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