Two Suggestions: Better looting, and updating monsters remaining.
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1) All maps should have a version of the mechanic that holds all loot drops until the end. This could be after the map boss dies, perhaps. And maybe have some sort of protection in place if a player is unable to beat the map boss before the portals run out, like a window in your hideout that shows "missed loot" and you can grab it. I don't know, I don't get paid to provide the full details. But constantly having to stop for loot in a game that's trying to be fast-paced really ruins the flow of the game. Not to mention, it's obnoxious dying to all the afterdeath effects, or lingering effects, when you're just trying to loot after you cleared the enemies.
2) "More than 50 monsters remaining" is some horrendously useless information. That's practically the boss room's blue pack all by itself. When several effects reward you for clearing out the whole map BEFORE you encounter the boss, we probably need an updated number, like "more than 200 monsters remaining". Counting down from 199 and so on would give us a much better gauge on what's going on with the remaining monsters. Last bumped on Mar 22, 2026, 10:40:44 PM
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Banished to the Feedback and Suggestions forum. Rest in peace.
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