Problems switching renderers (deadlock related)

Whenever I tried to switch renderer from DirectX 12 to Vulkan, the game froze for a couple minutes (similar to my other report) before a "deadlock detected" exception and forced shutdown.
Switching to DirectX 11 had no issues, immediately gave me a prompt to restart the game to apply the change. After restarting (and waiting), as soon as the game started to render, I got the deadlock exception, though it still properly showed me the starting screen before shutting down. After restarting (and waiting) again, the game launched without issues. However, every time I try to switch back to DX12 now, I have the same result as switching to Vulkan - a freeze and eventual deadlock.
And now I'm stuck on DX11.

Afterwards, I took a peek at production_config.ini in My Games folder hoping to change the renderer there, and weirdly, it has "renderer_type=DirectX12" but "device_type=DirectX11". (also "directx_version=auto")

My specs: 16 GB RAM, AMD Ryzen 5 1600 6-Core CPU, NVidia GeForce GTX 1050 Ti, PoE is on an SSD with ~50GB of free space.
Last bumped on Mar 20, 2026, 5:01:49 PM

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