My 3.28 feedback after a week
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I have been doing this for a bit now. So it shouldn't be new to anyone. :D
TLDR: I like most of it, however some of the drops should be more frequent or scale to be more frequent as you get into endgame. Pros for the league: Big atlas shakeup Big skill and support shakeup Lots of itemized shakeup Cons for the league: Some of the atlas changes are difficult to understand, while others are obvious. Some of the communication about this was more hype on the positive changes and less on the negative ones. Big atlas shakeup Big skill and support shakeup Lots of itemized shakeup Thoughts on the league: Overall, a fun league. Lots of newness and shakeup, so people who normally quit early are still playing. Trying to min-max their time. For my prosumer casual playing, I am getting quite a bit out of it despite being double nerfed on my off-meta meme build. I like the shakeup to the atlas, I like the idea and implementation of the astrolabes and how the voidstones are updated. I like how the atlas is far more manageable and that Kirac sells maps for gold and you can refresh them. So maps are just about a non-issue when it comes to getting some to get atlas completion. I do wish the chances of things from the voidstones were more transparent. Some things say their percentages, and some don't, and it really annoys me and tempts me to not log in. The nerfs to me if anyone cares: Awakened Cast While Channeling and Awakened Controlled Destruction. While the non-awakened versions offer the support, they don't have a couple of things. The damage multiplier is less, and the lost Stun immunity and unnerving debuff are another layer of nerf on my already thinned out build. I could use knowledge coins to 7l my attack skill, however the coins are more rare then divines and I can't control the mod added. Which, is fine for the most part, but I feel the coins should either let you choose a mod, or they should drop more often so you can slam more skills. ---------------------------------------------------------------- Pros for the mirage mechanic: Not to difficult Interesting powerups in drops Offers some unique changes in existing league mechanics Cons for the mirage mechanic: The rewards aren't really scalable in any way, so it is more rng lotto than other mechanics Thoughts on the mechanic: Overall, I skip it most of the time. I check every time to see if it has a divine shrine. If it does, I run it. If it has the miniboss, I run it. Otherwise, it doesn't really offer enough reward to run. If it scaled as you got into higher tiers, it would be more tempting. But the skill coins don't drop often enough to be worth running every time. I think if each wish had 5 tiers (campaign, T1-5 maps, T6-10 maps, T11-14 maps, T15+ maps), where it just increased the rewards of those wishes and their league loot, then it probably be worth the time to jump into them. As it stands, I can run an entire map in the time it takes to pick the choice and load in. So I end up with more dopamine from that instead of going into the mirage. Last bumped on Mar 15, 2026, 12:54:23 PM
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