My suggestions for Path of Exile 1 for 3.29
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previous thread: https://www.pathofexile.com/forum/view-thread/3911919/page/1
I will keep the points that were on the previous thread that haven't been fixed, and add upon it. 1. Einhar in normal maps Beasts take time to get captured by Einhar, wasting time, and many builds cannot leech from animals who are netted by Einhar, many builds like Flicker Strike get stuck on these beasts. The net effect needs to be instant for this content to feel good, and we need a proper filtering system, such as "never capture these beasts" so we wouldn't waste time orbing them and deleting them from the menagerie. 2. Heist Blueprint management Most people don't care who they assign to blueprints, they just want to run blueprints. A button such as "auto-assign" would be a great quality of life. 3. Heist quest contracts These quest contracts are outdated and nobody is doing them anymore, and seeing them in maps and not being able to filter them out is very annoying, they also have a larger hitbox. Either enabling players to filter them out, or better, making the quest contracts given whenever the first quest contract is given would solve the problem, so the people who want to do the quest chain can just do it without going into maps. In fairness, removing them completely would be my choice here. 4. Tinctures I think the whole concept is just bad. I think tinctures should've stayed as they are, just something you enable once and it's always on. Granting a character +100% elemental penetration by just one tincture is just silly. Also, if a game master checked tincture-users (and especially Wardens) for script usage, most of those people would get banned, even some streamers got caught using scripts to use tinctures and nothing happened to them, because the existence of tinctures invite script usage. 5. Synthesised item drop sources It feels like good synthesised items drop from everywhere except synthesised maps. Here's my suggestion: Distant Reality map enemies should regularly drop single implicit synthesised items, Distant Reality bosses should drop at least one double implicit synthesised item, Cortex enemies should be able to drop double synthesised items, and Cortex boss should drop at least one three implicit synthesised item, and Uber Cortex would be able to drop the high ilvl three implicit synthesised items. This will make synthesised items to be farmable from synthesised maps, which makes a lot of sense, and this would make these items more available, providing more build variety. 6. Forbidden Shako This item needs a line such as "Skills on this item can be rolled with a chaos orb" or something similar, to make this item viable for builds again. Only two support gems are good for it anyway, making vast majority of these helmets unusable by anyone. 7. Pinnacle Boss drop tables In my humble opinion, build-enabling uniques dropping from pinnacle bosses and especially uber pinnacle bosses is a good idea. However, these items need to be either build-enabling, or extremely powerful. A rare item that someone crafted with a couple of essences should not deal more damage than a pinnacle boss weapon, or provide more defences than a pinnacle boss armour is just bad design, if those pinnacle boss uniques are not build enabling. Thus, either lowering the rarity of weapons such as Starforge, or buffing them enough that making endgame builds with them to be much powerful than builds with crafted rare items would be my idea. 8. Oni-Goroshi The way to obtain this weapon is extremely outdated, either allow us the chance to get this weapon with a minimum level 2 character (thus it never drops if you are just doing the campaign) or make a new unique map that has an uber Hillock that drops this weapon. Putting a "secret" lever that can be activated in the shore to make the boss uber-version for a level 1 character for an epic fight with a great reward would also work. -- after this point are the new points -- 9. Relic of the Precursors Map Device This 90$ map device needs more work. Firstly, it's bugged, if you open a logbook from dannig, you cannot enter the portal if you are using this map device. Secondly, the "show scarabs" button is in the middle, should be in another place, and it only shows the total number of scarabs used, not the individual scarabs and their counts, which would be useful. 10. Mod Highlighter We need a mod highlighter system. You know how, in expedition remnants, some modifiers are highlighted in orange, such as "Monsters are immune to Chaos damage", we need highlighters for things like maps, altars, expedition remnants, so that we can highlight things that disable our builds (such as monsters cannot be leeched from) instead of things our builds aren't effected by at all (such as immunity to chaos damage, with a character that does physical damage). This would make the game easier to play, and more fun to play, since you wouldn't spend seconds pausing and reading altars carefully before clicking them, and minutes reading remnants in expeditions. 11. Crafting with fossils and resonators Putting individual fossils in resonators, and then using them one by one (also can't hold shift if you have an un-filled resonator in your inventory) is an extremely painful, mundane, boring process, so boring that people refrain from using fossil crafting. What I suggest is either a rework here where you "enable" fossils in your inventory and using resonators directly from your inventory, or a fossil stash tab UI where you enable fossils there and use them directly. 12. State of European servers It has been years since we've had abysmal servers in Europe. I live in Turkey and the lag spikes, the disconnections, it's making the game borderline unplayable. The official information on this is they are getting DDOS'd, yet it's never the Asian or American servers, always European servers that get DDOS'd. I don't care what the issue is, fix this problem. 13. The new Divine Orb orange highlighter bug The new orange hue for Divine Orb highlight where it shows what will be divined is not 100% accurate. I found one mistake, it does not highlight the commander in Timeless Jewels, yet they get changed when you use a divine orb on them. This is potentially worse than not giving any information, since the information given to the play is outright incorrect, and misleading. 14. Item sniping I have been informed that some people are using tricks that disable most of the assets to be loaded before they get into someone's hideout, thus being able to buy an item before everyone else. This needs to be looked into, and either precautions to be made, or make a system where if there are 8 people trying to buy an item, they get an auction instead, or something. 15. Kalguur shipments The quota reward system is flawed. Sending a couple thousand bars or crops don't reward anything good. The best way to do shipments is still the 50 million shipments, and even then, only through a long time, or through a very rare and expensive scarab. The quota rewards should be way more rewarding, and the objective should not be to wait until you have enough bars for a 50 million shipment. I will update this list. Comment below if you have anything to add. Last edited by invector#4271 on Mar 15, 2026, 8:57:27 PM Last bumped on Mar 15, 2026, 8:40:21 PM
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bump.
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.....seriously? Why the heck do you feel the need, or even see it as a good idea, to post about "ideas for 3.29" less than two weeks into 3.28?
It makes this thread instantly ignorable in it's entirety by everyone, except to point out what I just wrote. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 15, 2026, 6:31:31 PM
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" hoho maybe it doesn't need fixed no need to keep adding it they seen it the first time, no offense of course. -Official Forum Dweller- -I started the hoho comment- -Exploit Early - Exploit Often- -(Async Trade Announcement) Enjoy the bots- -You don't get banned cause you used Neversinks Filter- Last edited by xPiranha#4678 on Mar 15, 2026, 6:57:19 PM
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" give it the El'Abin's Visage treatment: keep the line "Socketed Gems are Supported by Level (1-10) <random Support Gem>" and Replace the line "Socketed Gems are Supported by Level (25-35) <random Support Gem>" with "Has a Crucible Passive Skill Tree of 1-5 tiers, Crucible Passive Skill Tree is removed if this Modifier is removed" to be fair many uniques with special mods did not age well and need a rebalance, The Scales of Justice and Cybil's Paw come to mind. |
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" Yet you didn't ignore it entirely, and neither some of the other people, right? I am making this list because I believe these changes will make Path of Exile a better game. I am not complaining about 3.28, I love it, I just want the devs to know what could be improved upon. |
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