Please make Mirage light levels apply to the rest of the game
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I don't know if it's an experiment or an oversight, but it's clear that while in a mirage the light radius effects of low health are either turned off entirely or drastically dialed back. Can we PLEASE apply this change to the rest of the game ASAP? The difference in visibility for my Petrified Blood champ is shocking when I go from an enclosed map (visibility so low I look at the mini-map most of the time because the main view is just a dark gray gradient) to a mirage of the same map (Wow, is that what the map is supposed to look like!).
The fact that the game penalizes visibility so heavily when you have reserved live is just an abysmal idea and it makes many builds virtually unplayable. Not to mention, it's a damn dark game to begin with. Some sort of brightness slider would be a nice addition to the graphics settings. I'm sure most players would hate it, but if you have to penalize low health, penalize movement speed or action speed, something that makes logical sense (I'm hurt, I can't move as fast). Penalizing visibility is literally one of the worst ideas I've ever seen (since when does being low health make your eyes worse?). Last bumped on Mar 15, 2026, 3:23:07 AM
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