Renderer issues in SOME mirages?

I have this problem that I do not know how to fix and it only happens in mirages at this point. I play on stable 60fps, no drops on anything else. I have 3D shader cache size to unlimited, have tried all the renderers, lowering graphics, having everything else turned off, and this still happens in SOME mirages. Usually the blue-ish ones I guess? The network and shader bars seem to be going crazy but only in the mirage itself. My drivers are all up to date. I also cleared client's cache and it still happens.
Would anyone have any help?

Processor 13th Gen Intel(R) Core(TM) i7-13700KF (3.40 GHz)
Installed RAM 32.0 GB (31.8 GB usable)
NvidiaGeForce RTX 4060TI
Vsync off
Triple Buffering enabled
Antialias Low
Upscale NIS (default)
https://www.youtube.com/watch?v=vgmjGLx7FN0
Last bumped on Mar 18, 2026, 4:14:28 PM
It seems to be a pretty common issue atm. Lots of posts on the forums similar to this, I am having the same problem as well. GGG needs to fix this.
I have the same problem since today.

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