Heist Changes - Green Contracts
|
Dear GGG,
Would it be possible to embed the green quest contracts into the standard contract pool, or alternatively remove them entirely and have unique contracts drop from level 82+ content instead? After starting the league by running Heist, these green quest contracts continuously appear and can’t be hidden by Neversink’s filter. Since they can’t be filtered out, they end up cluttering things quite a bit. As someone who likes to keep things visually clean and organised, it becomes fairly frustrating after a while. I’d really appreciate it if this could be considered. Thank you in advance for your time and understanding. Last bumped on Mar 11, 2026, 10:00:24 AM
|
|
|
+1
|
|
|
Just add proper rewards to them so that people actually want to run them instead. If you got triple the amount of markers and a random blueprint as reward, people probably wouldn't leave them on the ground anymore!
| |
" +1 At the very least, let us store them in stash. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
|




























