Remove soul eater from the boss or the endless mobs the boss spawns from Burial Chambers tier 14 map
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Absolutely abysmal design on this boss in particular. Who thought it was a great idea to have a fight in this tiny arena with endless, fast spawning mobs that ALL continually feed the boss' Soul Eater buff regardless of where they die and where she is in the room? 90% DR, 225% increased attack and cast speed, 20% INNATE spell block and that's before taking into account the map modifiers themselves. I've hated Soul Eater for a long time specifically because of this sort of nonsense, but at least it was on enemies I could just walk away from. But to have it inherently on a boss under THESE conditions? What was the thought process here???
Last edited by RectalRecon#3144 on Mar 11, 2026, 2:00:00 AM Last bumped on Mar 11, 2026, 7:56:53 AM
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At least with most builds, you can just ignore the constantly spawning adds and focus solely on the boss. However, if you play a summoner, you can't necessarily control everything your minions fight unless you gimp your build by forcing Predator support on them including your utility, so you accidentally feed her Soul Eater. It gets even worse if you're a summoner who relies on temporary minions such as SRS or skeletons, because them despawning count as deaths for it.
Soul Eater is one of the worst mods ever added since the old days of Reflect auras. It's also the only thing keeping Headhunter remotely valuable as a chase unique, which is probably why GGG hasn't done anything about it. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Mar 11, 2026, 7:58:46 AM
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