Increase the click area of Djinn Caches

Like many interactables in the game, the clickable area is way too small for what it is. There is something else new this league with that issue but I forget at the moment.

Bench Crafts is another absurd one. How it remains this way is beyond me. Having to click anything 6 times for it to register is wild.

The last really bad one that springs to mind is Delve nodes having a 2x2 pixel click area. Half the time you drag the map instead of fire up the node. It's infuriating.

Arena Map/Betrayal Research doorways are another annoyance, but that's more about pathing, in combination with clickable area size.

There are many others. It's a UX pattern that never ceases to amaze that it gets past QA league after league. I guess most testers have been playing forever and are used to it, a blind spot. And then if you get actual fresh eyes on the game, they are likely to be 18 years old with the precision and reflexes of a mammoth hunter.


Edit: Just had a really funny thought while misclicking on a portal for the umpteenth time this session.

The things described above are way too small, but portals' clickable area is way too big! Extends way past the visible area, so that many a time instead of clicking near the portal, you enter the portal. [Editception: another example of "too big" is the Ritual encounter start, stupidly huge click area that is constantly misclicked.]

Ya'll need to hit the size sweet spot in the middle.
P1 SSF Mirage: 94 KF Elementalist
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707
Last edited by unsane#5479 on Mar 11, 2026, 2:34:52 AM
Last bumped on Mar 12, 2026, 4:07:58 PM
Very true and it is so annoying, since the game actually released.

I just checked, for NPCs in town/hideout it feels like you have like a thumb wide space to click and interact with them.

But for all the other clickable stuff like doors, shrines, strongboxes, chests, urns, troves, crafting benches, stashes, and aaaaaaaall that you almost have to be pixel perfect.

The recent change for shrines taking priority over monsters is cool, but during action I still mostly waddle around and clicking like a fanatic because that clicking area is so tiny.

Please GGG, I know you release like a handfull of QoL improvements every league now (yes, sometimes really huge QoL stuff too), but there is still sooooo much to do, things that should've benn done 10+ years ago :-/
Imagine how bad clickability and visibility was before, that they improved it in 3.28.0b and I can't tell the difference. Their UX people are on another level.

"
Djinn Caches in Mirages now have a larger clickable area, and have a more prominent label and effects to be more noticeable.

P1 SSF Mirage: 94 KF Elementalist
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707
Last edited by unsane#5479 on Mar 12, 2026, 4:09:31 PM

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