Highly appreciated Mirage seamless integration into game, and avoidance of ultra min-max minutiae

Often new mechanics have convoluted sequencing involved, with whether to run the thing immediately, after this or that, etc, if you want to maximise the benefits. Definitely like the fact you can just run it immediately without thinking about anything.

I worry that with the addition of Shrines transitioning, and more along those lines to come, that you're going to undo what was a very, very good thing.

We already have a million minutiae to think about. Less is better sometimes.
P1 SSF Mirage: 94 KF Elementalist
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707
Last bumped on Mar 9, 2026, 3:28:32 PM
Mirage requests no thinking and give no loot.

Is this good? Really?

You can do any league mechanic this way. Just open things and dont min-max anything. You'll have the same rewards as mirage: nothing.


PoE is all about progression and rewards. The harder you make your content the better the loot is.

Nothing in mirage does that.
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luiz1220#4047 wrote:
Mirage requests no thinking and give no loot.

Is this good? Really?

You can do any league mechanic this way. Just open things and dont min-max anything. You'll have the same rewards as mirage: nothing.


PoE is all about progression and rewards. The harder you make your content the better the loot is.

Nothing in mirage does that.


TBH yeah. You could replace the whole league with an Atlas skill point that reads "Add 1 additional spawn of a random mechanic that already exists on the map."

Basically all it is. Really only useful for like... Grove/Ultimatum/Blight/Boss Farming.... except the caveat now is... there is way more of those resources, so it just takes longer to farm for the same reward.
Last edited by Jhaerik2#3188 on Mar 9, 2026, 3:30:48 PM

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