New map device/atlas design is worse than before,and actual problem of mapping is unsolved still

1)It would be much more enjoyable if atlas tiers were tiers increased vertically instead of central with extra clicking function, this horizontal tone-less design of map fragments is 10 times worse and require additional clicking too.
F, i didn't want to tell it, but need to for f sake of sanity of ggg: ggg become with chinese dev behavior or some AI ruining abuse and thats a huge problem for type of players like me. It's too unsociable to me, but to next problem>>>

2)There is no actual solving of mapping problem, which has been around for too long: bad progression: it's terrible, not friendly to non-meta players or newbies.

There is huge gap between red map tiers and other, too huge that it ruins all fun of progression, you push urself to t16 and get normal loot- required meta build, or stuck and suck on low tier map and progress like a snail hc enjoyer.
And once you got to red maps, you feel huge emptiness despite own progress. It's as if ggg cut endgame progression by 50%. And i'm 100% sure that ggg never properly fix that problem, cause they should balance game before, and they never properly balanced own game...

The only difficulty that exists on white and yellow maps is that they are annoying, point
Last edited by Offfit#6199 on Mar 8, 2026, 1:27:51 PM
Last bumped on Apr 29, 2026, 6:38:27 PM
I forgot to add that icons of Maven and the two in centre make me emotionally vomit. Its f disgusting that ggg are making me leave poe1 in that way
-1 PoE2-ification of PoE1.
Advocating for the deletion of standard is like demanding Blizzard to delete non-ladder from Diablo 2, practically destroying a core element of ARPGs.
i have to admit that the ui is a step backwards, but having all maps streamlined and you get to chose the one you want is much better

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