Burial Chambers Boss is badly designed

Burial chambers boss is ridiculously overturned compared to any other boss in t16 on any kind of non meta build especially for melee.

Soul eater is already a super strong mod and then on top of that she is dropping chaos degen on a 5 second timer and spawning adds to give her more stacks? Please reevaluate this, one or the other chaos degen ground or soul eater but not both... preferably neither.
Last edited by SirWalkalot#6581 on Mar 8, 2026, 4:05:11 AM
Last bumped on Mar 9, 2026, 3:58:58 AM
It's just the souleater really.

Atleast it is know and can be somewhat prepared for in the map encounter. When it's random rare mobs in maps or delve and they get massively buffed before you even know the mob is in the area, that's when it's the worst.
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It's just the souleater really.

Atleast it is know and can be somewhat prepared for in the map encounter. When it's random rare mobs in maps or delve and they get massively buffed before you even know the mob is in the area, that's when it's the worst.


it shows how soul eater mechanics sucks, and main devs don't nerf it cause they don't test own game properly, this soul eater buff is eternal on mobs, and this sucks and dumb decision, point
It has been nerfed multiple times, and still OP. From my experience so far this league, I have not encountered a major problem yet, but ranking all rare mobs by difficulty that I have encounter, everyone at the top of the list would of been soul eater. I'm not running juiced content either. There has been some (good) changes to regular density, from what I see in the league, but this indirectly buffs soul eater. As it did to an even larger extent last league in the unstable breech's.

As another example. I'm playing guardian, my minions, sentinel, AG, golem etc are not particularly tanky, but they are surviving most maps. If they run into a soul eater mob they are in big danger, from the attackspeed, and also the extended time interacting with them because of the tankiness.

It mightn't be as broken at the moment as it has been in past leagues, but without fail, everytime there is a mob that is unusually tough to beat, looking at the mods will be soul eater.

The main critique I have against the mod is that it doesn't have much reasonable ways to counter it. The blue lightning mana drain circle is a potentially dangerous mod for example, but it can be countered by positioning. Soul eater gets massive, without the player even noticing or being able to stop it, then there doesn't seem to be a good way to deal with it, other that having a lot of dps. Tough mods are needed, but the way this mod scales seem to inevitably lead to it getting overpowered.
Last edited by Belegur85#5784 on Mar 9, 2026, 4:03:12 AM

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